Wednesday, July 9, 2008

Cybots Updates

New Cy Chassis

We have had cychassis for a very long time but its the same old 3 that has always been there (the Marauder, Sentinel, and Overseer). However these same 3 are old and dated so we need to add 5 ( the Reaper, Orbiter, Ranger, Bulwark, and Crusader). Proposed stats for these Cy chassis are as follows:

Cy Reaper:

Crit Hit-5%
Accuracy-20%
Speed-65
Energy Distribution- 75%
M:2/W:3/S:2

Cy Orbiter:

Crit Hit-10%
Accuracy-10%
Speed-90
M:5/W:1/S:1

Cy Ranger:

Crit Hit-10%
Accuracy-30%
Speed-85
Damage-40%
M:2/W:1/S:1

Cy Bulwark:

Crit Hit-10%
Accuracy-25%
Speed-85
Shield Projection-30%
M:3/W:5/S:2

Cy Crusader:

Crit Hit-25%
Accuracy-55%
Speed-40
M:3/W:1/S:5



Tals Additions

Before we jump to adding a new sector (which im getting to) alpha needs a bit of work. First off Goshawk squads need to get stronger as your squad gets stronger just like everything else in tals. The TRAF's also need to have another award in the vaults after you get the Ravager even if its just a cash reward. 2 New achievements need to be added. The first should be for maxing your TRP and the reward should be a second cy chassis of your choice. This should be the only time the Cy Bul and Cy Crus are available because they are so much stronger then the other cy chassis. The 2nd achievement should be made for killing 100 battle cruisers and the reward should be the Evicerator super weapon. Max TRP should also be raised to 25k and a Cy Bul and Cy Crus should be added to the support units list. Proposed stats for the Evicerator are as follows:

Evicerator:

Weight- 700
Required Tech Level: 800
Shield Damage- 6000
Armor Damage- 4000
Energy Drain-750
Shots Per Turn- 0.35
Energy Per Shot-800
Accuracy-100%


GAMMA SECTOR

This aint your mama's sector. This is were even long standing vets should be struggling. We are talking uber bm needed to even be able to stand a chance. 10k TRP should be required to enter. A list of 7 new missions are as follows:

Federate Havoc Control

Large Federeate Super Squads have been wreaking havoc in the sector. We need you to eliminate them to make the outlands a bit more safe.

Support Units-3
Reward-200 Acc
TRP-75

Destroy Federate Omega Cruiser

An insanely strong cruiser has been spotted in the sector we need you to eliminate it.

Support Units-5
Reward- 400 Acc
TRP-200

Gamma Free Patrol

Reward Point Limit- 1000
Support Units-2

Cy Corps. Leader Escort

The Cy leader is being transfered to another base. We need you to act as a convoy and protect the leader from attack on the way to the new base.

Reward- 500 acc
TRP- 300
Support Units-4

Intel Recovery

A Cycarrier carrying extremely valuable intel has been destroyed and the intel has been stolen. Track down the federate squads carrying the intel. Destroy the squads, recover the intel, and return to base.

Reward- 200 acc
TRP- 100
Support Units-3

Super Bunker

An overly fortified bunker has been spotted in the Gamma Sector. We believe it to be housing a high priority target. Take out the bunker.

Reward- 300 acc
TRP- 150
Support Units-3

General Vangould Assasination

After 50 succesful Gamma missions you are given the options to take this mission. The object is simple Destroy Vangould. He will be guarded by 2 Omega Cruisers and he will be in his new Omega Hulkram Tank. This mission can only be done once

Reward- 200 acc and the Federate Assasin Achievement
TRP-400
Support Units-0

Federate Assassin Achievement

Reward- Terminus Chassis

Miscelaneous Updates

Last Set Scoreboard-Add a scoreboard that shows the stats of the previous set.

MAX Pod- make a super Dax pod available for purchase in Talsia for 5000 accs each

Set Increase- Increase set length to 30 days

Rename MC's- Suggested Renaming are as follows:

Levi- Crimsons
Mara- Tammy
Ran- Number One
Seer 1- Jimkirk
Seer 2- Maximo
Sent 1- Triton
Sent 2- Nightowl
Orbiter-Jc1
Val- Cipher600
Reap- RHershey8

1 comment:

ArrA said...

The Cy-reap/orb/ranger would only be a choice for basers, and while it would open up more tactics in basing it would not defeat the existing problem of bases being too easy to raze, only accentuate it.

Cy-bul and Cy-crus are way too powerful for basing, but despite that they won't make a difference in the end game by which time you propose they are made available.

New rewards are good, but noone will get 100 BCs in 21 day set, barely half that for a few. Also, existing rewards would have to be shaped up first (y-links).

As for Goshawks, currently all they do is annoy, and if you upgrade them then they will still do the same (basically killing off a bot every now and then)- I think Goshawks are superfluous, and should just be left as is - anything which the player might die against in patrol but not mission related has an option to attack or ignore, so should this if it's upgraded (they're just like swoopers really)

Eviscerator is a good idea too, but I think it would be better as reward for 12.5k trp (half of max trp), so it helps you with gamma sector.

Harder enemies would need to be created with Gamma sector, not just Omega cruisers or else everything will still be super easy. Also, missions should be more original (not too similar to existing alpha missions) but bunker/Vangould assassination mission sounds good. Something which should be noted is that the later you get a chassis, no matter how awesome, the more useless it is. Giving a termi chassis that late in the game will be fun for a day or two but seems a waste.

Another thing to consider, there needs to be more emphasis on mrp in gamma sector as trp becomes less of a factor by then.

Set increase sounds good, not sure about max pod.

MCs stand for Master Controllers, not Random Blue Vets. They should be updated, but as originally updated, with most recent MCs.