Either create a new area after tals, or rework tals as so:
War of the Outlands
Before entering, players must choose a side in the war. Could be 2-5 'teams'.
Once you choose a path, there is no turning back. Each team has a strength and a weakness, but all sides are equal. There is a unique and focused goal for players of each team.
During the last days of the set the teams receive bonuses for how well they achieved their goals and the war begins. Players will compete squad vs squad until all squads are eliminated. Last man standing wins the war for their team. Some sort of award is given to top player/top team.
4 comments:
I'd say instead of different grounds go for a clan based system.
Every clan gets his own piece of the action.
This way bigger clans have a sleight advantage over smaller clans, making bigger clans more attractive.
Currently there is no way veterans (big clan) can keep track compared to kalorfuls clan (3 players)
/Krog
Bigger clans already have a larger advantage over smaller clans - more cns, more clan exp.
That's the theory - 15 players will earn more exp and build more bases than 3 only if everyone plays at a similar level.
Back to kode's idea, I think the teams is a good idea - a reworking of tals could produce missions for 2-3 sides at first (maybe feds, cycorps, and some new or ancient foe), and see how that goes.
I love this site. The ideas are great too. All we will need are folks that are interested in becoming outland developers. I'll talk more about that at a later date!
Keep us posted on that gris. I believe we have a few members on cybots right now who are interested in programming some new content, such as kodeking.
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