Thursday, July 24, 2008

Another Gamma Idea

Instead of keeping feds/renegades as enemies in this sector, there should be another side introduced. Someone will have to come up with a name for it, but it would make this sector more interesting because we would have to learn their strengths and weaknesses. To make it even more difficult, these three factions could all combine their technology together to make some very interesting results. So basically each squad you fight would contain a variety of chassis from each faction. Don't know how that sounds, but it's definitely something to think about.

Monday, July 14, 2008

New Bot Idea

While were on the topic of introducing new bots, we should incorporate a chassis that can hold two reactors. Since none of the other current bots have this feature, it would make a good prototype bot that had to be won from achieving some kind of award in tals.

Thursday, July 10, 2008

Customizable Bots

Everyone should have the option of choosing the color for each of their bots. This idea is simple enough that would just require some editing of the current bot selection to have a variety of colors. I propose this idea because it seems boring to be looking at the same exact color of bots all the time. A variety will make the game seem less boring over a longer period of time.

Other Gamma Mission Ideas

Base Evacuation:
A nearby base is about to be overrun by Federate Troops. Intel suspects that there are important supplies stored in this base that we cannot afford to lose. Get to the base before the invasion begins, warn the control tower and evacuate the base. Move all of the base forces and supplies safely to a well-fortified base in the region approximately 21 geomets away. It's imperative that we reach the base before the Federates do because then we'll have to fight them too.

Support Units-3
Reward-200 Acc
TRP-100
MRP-50 per recovered object (500 possible)

Staging Area Massacre:
Our satellites have recently discovered a large cluster of powerful enemy bots nearby in what appears to be a staging area. We are unaware of what these bots will be used for, so it's important that we destroy them before they take action.

Support Units-4
Accs-300
TRP-100
MRP-400

Hostile Takeover:
Some of our leaders have been captured by the federates during a failed attempt of transferring them to a new base. The federates are currently holding them hostage in a nearby facility and will kill them if their demands are not meant. This is not allowed. Take your squad to this base, fight your way through the perimeter, recover the leaders and bring them back to the base. Since this mission is very critical, we are equipping you with one of our special lieutenants, which will provide your squad with extra shield deflection.

Support Units-6
Accs-400
TRP-100
MRP-100 per leader (600 Possible)

Research Facility Investigation:
A mysterious research facility has been discovered nearby. We think the federates may be using this facility to develop new weapons. If this is the case, the facility will need to be eliminated. Take your squad to this base and inspect the premises. If it is in fact a research facility, you will be ordered to take it out and bring back any experimental weapons you can recover for testing. Be warned: The fed's are conducting many types of experiments in this region with new equipment, so it's important to proceed with caution.

Support Units-3
Accs-300
TRP-100
MRP-300 (150 extra per recovered equipment)

CyCarrier In Danger:
One of our CyCarrier's was returning to base earlier today but ran into an energy storm which has disrupted their power cores, grounding them in one spot and leaving them vulnerable to enemy attack. Your mission is to form a blockade around this quarantined area until and hold back any enemy forces until the storm subsides. Don't venture too close to the crash site or your bots will be grounded too.

Support Units-4
Accs-300
TRP-100
MRP-400

Wednesday, July 9, 2008

Riconnen's Challenge

Update this to have a wider variety of competitions to win and so more people have a chance of winning something.

Workshop Upgrade

Biometric Workshop:
Awarded when you max TRP.

Repair Rate Bonus: 100%
Chassis Tech Level: 7
Max. Bots Per Squad: 10
Max. Bots Total: 40

Note: If Termi Chassis was released, its Chassis Tech Level would be 7 and you would only be able to acquire it after that point (limit 1 per person). The idea may seem a bit ridiculous, but if the Gamma sector is this challenging, then the termi may be the only way to conquer it.

Cybots Updates

New Cy Chassis

We have had cychassis for a very long time but its the same old 3 that has always been there (the Marauder, Sentinel, and Overseer). However these same 3 are old and dated so we need to add 5 ( the Reaper, Orbiter, Ranger, Bulwark, and Crusader). Proposed stats for these Cy chassis are as follows:

Cy Reaper:

Crit Hit-5%
Accuracy-20%
Speed-65
Energy Distribution- 75%
M:2/W:3/S:2

Cy Orbiter:

Crit Hit-10%
Accuracy-10%
Speed-90
M:5/W:1/S:1

Cy Ranger:

Crit Hit-10%
Accuracy-30%
Speed-85
Damage-40%
M:2/W:1/S:1

Cy Bulwark:

Crit Hit-10%
Accuracy-25%
Speed-85
Shield Projection-30%
M:3/W:5/S:2

Cy Crusader:

Crit Hit-25%
Accuracy-55%
Speed-40
M:3/W:1/S:5



Tals Additions

Before we jump to adding a new sector (which im getting to) alpha needs a bit of work. First off Goshawk squads need to get stronger as your squad gets stronger just like everything else in tals. The TRAF's also need to have another award in the vaults after you get the Ravager even if its just a cash reward. 2 New achievements need to be added. The first should be for maxing your TRP and the reward should be a second cy chassis of your choice. This should be the only time the Cy Bul and Cy Crus are available because they are so much stronger then the other cy chassis. The 2nd achievement should be made for killing 100 battle cruisers and the reward should be the Evicerator super weapon. Max TRP should also be raised to 25k and a Cy Bul and Cy Crus should be added to the support units list. Proposed stats for the Evicerator are as follows:

Evicerator:

Weight- 700
Required Tech Level: 800
Shield Damage- 6000
Armor Damage- 4000
Energy Drain-750
Shots Per Turn- 0.35
Energy Per Shot-800
Accuracy-100%


GAMMA SECTOR

This aint your mama's sector. This is were even long standing vets should be struggling. We are talking uber bm needed to even be able to stand a chance. 10k TRP should be required to enter. A list of 7 new missions are as follows:

Federate Havoc Control

Large Federeate Super Squads have been wreaking havoc in the sector. We need you to eliminate them to make the outlands a bit more safe.

Support Units-3
Reward-200 Acc
TRP-75

Destroy Federate Omega Cruiser

An insanely strong cruiser has been spotted in the sector we need you to eliminate it.

Support Units-5
Reward- 400 Acc
TRP-200

Gamma Free Patrol

Reward Point Limit- 1000
Support Units-2

Cy Corps. Leader Escort

The Cy leader is being transfered to another base. We need you to act as a convoy and protect the leader from attack on the way to the new base.

Reward- 500 acc
TRP- 300
Support Units-4

Intel Recovery

A Cycarrier carrying extremely valuable intel has been destroyed and the intel has been stolen. Track down the federate squads carrying the intel. Destroy the squads, recover the intel, and return to base.

Reward- 200 acc
TRP- 100
Support Units-3

Super Bunker

An overly fortified bunker has been spotted in the Gamma Sector. We believe it to be housing a high priority target. Take out the bunker.

Reward- 300 acc
TRP- 150
Support Units-3

General Vangould Assasination

After 50 succesful Gamma missions you are given the options to take this mission. The object is simple Destroy Vangould. He will be guarded by 2 Omega Cruisers and he will be in his new Omega Hulkram Tank. This mission can only be done once

Reward- 200 acc and the Federate Assasin Achievement
TRP-400
Support Units-0

Federate Assassin Achievement

Reward- Terminus Chassis

Miscelaneous Updates

Last Set Scoreboard-Add a scoreboard that shows the stats of the previous set.

MAX Pod- make a super Dax pod available for purchase in Talsia for 5000 accs each

Set Increase- Increase set length to 30 days

Rename MC's- Suggested Renaming are as follows:

Levi- Crimsons
Mara- Tammy
Ran- Number One
Seer 1- Jimkirk
Seer 2- Maximo
Sent 1- Triton
Sent 2- Nightowl
Orbiter-Jc1
Val- Cipher600
Reap- RHershey8

Tuesday, July 8, 2008

Tals Update

+ New Missions
+ Ability to purchase the following during missions:
+ Exp/Cash Mults
+ Coords (TRAF, base, ruins, etc.)
+ More rewards
+ Different equipment available from TRAF's after rav is found

I'll add on to the list if I think of more.

Monday, July 7, 2008

Mining Bases

First off
The bug that are mined should always be visible. Personally I've defended over 10-20 tons but it still sais 0 tons defended off some weird fucked up reason.

but now my idea.

Tons mined should be personal. The clan score is comprised of the combined number of tons defended by all players, thus in kalorfulls case, all the tons his accounts defended are only accountable for the clan he is in right now.

That way you'll mess up the clan tactic kal is using right now to dominate the clan scores board, and make it less interesting for him to do keep doing this similar tactic + you make it more interesting for other clans to build bases too as they actually have a shot at some clan-vet-rank.

Sunday, July 6, 2008

MC Update

MC bot names need to be changed. I was thinking that they could be named after the current top veterans, after resetting veteran ranks of course like Krogzar said.